drone_fight
A downloadable game for Windows
in this Unreal Engine project, I’ve built and refactored the mechanics for a sci-fi blaster system. The blasters use precise line tracing to detect hits, spawn dynamic visual and sound effects, and calculate accurate spawn points for projectiles based on the weapon's orientation. This project focuses on optimizing gameplay mechanics by organizing blueprints into clean, reusable functions, improving performance and maintainability. Whether you're a developer or player, experience smooth, modular gameplay design with refined weapon mechanics.
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BOT_Fight.exe 150 kB